DELAY OFFENSE

When the lead needs to be secured late in the game, coaches exercise their wisdom by utilizing an offense to shorten the game and give the trailing team fewer opportunities to score points.  While delay offenses have been around for years, they became hugely notable in the 1960's and 1970's thanks to the success of Dean Smith's North Carolina teams and their ability to close out close games late.

Advantages of Delay Offense

The delay game serves one purpose: giving the other team fewer chances to score by possessing the ball.  When a team is leading or is at a competitive disadvantage, a delay game can be effective in both regards.  If a team leads late in a game, holding the ball and running a delay offense will give the team trailing fewer possessions and less time to come back and steal the game late.

When it comes to playing against a team with superior talent, a delay game has been found to keep the game close and allow the team with the least talent the opportunity to be competitive.  In basketball, it has been shown that when teams with talent get into high-possession games, those teams will win those games.  To blunt this advantage, delay offenses have been used to keep the game close and allow teams with less talent the chance to win.

Disadvantages of Delay Offense

The only disadvantages with delay offenses are related to the tempo of the game.  First, if you are a fast-breaking team, the change from a fast tempo to a stall game can affect the comfort levels of your players.  You are playing at a fast tempo then telling your team to slow things down.  That will affect the mindset of your team over the course of the game.

The other is that when you are playing in a delay offense, the margin of error is small.  Some teams at the high school level will run the delay game as a strategy for the entire game.  When this happens, the need to score in the limited number of possessions rises and the ability to get away with turnovers reduces.

Using Your Primary Half Court Offense

One way that you can develop a delay offense is to use your half court offense.  The way in which this would be done is if you play for nothing but lay-ups, dunks, and jump shots at the end of the clock.  The call for this in our offense is "Biola".  When this call is made, it does not matter what our offense is, we are looking to run clock and take either a high-percentage shot or a shot at the end of the clock.

High Flex Offense

For teams that run the Flex Offense, the High Flex Offense is a great variation to take run clock and get backdoor lay-ups off of the screening action.  In Diagrams 1 and 2, the offense is shown from a 2-3 high set.  The continuity patterns remain the same as that of the normal flex offense with a back screen for the first cutter followed by a down screen for the player setting the back screen.


Diagram 1


Diagram 2

If at any moment the cut over the top is taken away, we will look to get the back cut off of the screen.  In Diagram 3, this occurs and we look to take advantage for the lay-up.


Diagram 3

Four Corners

The Four Corners offense was made famous by Dean Smith's teams at North Carolina.  The offense starts from a 1-4 high set with the wings breaking to the corners near the half court line while the posts fill the corners (Diagram 4).


Diagram 4

The ball is passed to a corner once the offense is initiated.  In Diagram 5, the point guard passes to the corner and #2 receives the basketball.  #1 will look to step to the middle and get the ball back.   If unable to pass the ball to #1, #2 will dribble towards the middle of the floor and #1 fills his spot.


Diagram 5


Diagram 6

It is imperative that the dribble be kept alive until the decision is made to pass the basketball.  The play in Diagram 7 shows #2 dribbling at #1 who comes to the middle of the floor.  Once the pass is made, #2 fills the corner that #1 occupied as #1 takes the ball in the middle of the floor.


Diagram 7

If the opportunity presents itself, the perimeter player with the basketball has the opportunity to drive the middle (after beating his man) and set up a scoring opportunity for himself or either one of the big men.  The guard in Diagram 8 attacks the basket as both bigs go up their respective sidelines before breaking for the basket. 


Diagram 8

False Motion Offense

Another type of delay offense is the False Motion Offense that was made popular by Pete Newell.  This offense relies on reading the defense as to whether to cut backdoor or pop out to receive a perimeter pass.  The offense starts from a five-out look with players at the wings and in the corners as illustrated in Diagram 9.  When the pass is made by the point guard to initiate the offense, he will make the first cut on a give-and-go.   If he does not get the ball, on the give-and-go, he will cut to the opposite corner while the player starting in the corner of the side that received the pass will come up and fill the wing.


Diagram 9

If a player makes a pass to reverse the basketball and he does not get the ball back, the action in Diagrams 10 and 11 take place.  The player at the wing will work along the free throw line-extended and read the defender.  If the defense sags off, he will pop to the perimeter and receive the ball reversal.  If the defense does anything else, he will cut backdoor.  The backdoor is shown in Diagram 10 while the pop out is shown in Diagram 11.  If the pass is not made on the backdoor in this sequence, the first cutter in the sequence will fill the corner.


Diagram 10


Diagram 11

If the ball is reversed, the player making the pass will cut backdoor on the give-and-go (Diagram 12).  If the pass is not made, he will continue to the ball-side corner while the player who starts the sequence in the corner on the side the reverse pass was received will come to the wing.


Diagram 12

If the ball is not passed on the give-an-go, the scoring option can be set up with a backdoor cut.  In Diagram 13, the passer does not receive the backdoor cut and fills the corner opposite his side.  The second cutter comes on a backdoor and receives the pass for the lay-up in Diagram 14.
 


Diagram 13


Diagram 14

Hoya Offense

During Georgetown's run in the 1980's, John Thompson's teams utilized the Hoya Offense.  The offense starts with two stacks high and the point guard taking the ball off of the top (Diagram 15).  When this happens, the player in the top of the stack sets a down screen for the other player in the tandem.  The cutter will take a zipper cut to the top of the free throw circle.  When the ball goes back to the top, the player who took the ball off of the top fills the vacant spot and the screener stays where he was initially (Diagrams 16 and 17).


Diagram 15


Diagram 16


Diagram 17

There are two scoring options in the offense other than that of scoring in the offense.  The first is to turn the corner if the defense allows for dribble penetration on the dribble to the wing (Diagram 18).  The other, shown in Diagram 19, occurs when the defense switches the screen.  The screener slips to the basket if there is a switch and looks for the ball on the slip for the lay-up.


Diagram 18


Diagram 19

Teaching Delay Offenses

When teaching a Delay Offense, it is best to teach it entirely utilizing a whole-method approach with five players on the floor.  With a more structured delay game like the High Flex, False Motion, or Hoya Offenses, it is best to teach them from a five-on-zero approach before putting a defense against the delay offense.  With a more loosely-structured system like the Four Corners Offense, coaches can go straight to five-on-five and give pointers while teaching the offense.  If you use a code word like "Biola" to initiate the delay game, explain it to your players before running the offense five-on-five.

RETURN TO MEMBERSHIP AREA

© 2010-2017 Alan Peel Enterprises