FAST BREAK OFFENSE

In the modern game of basketball, virtually every team on the high school, college and professional levels runs some sort of fast break offense that is designed to increase scoring, take advantage of turnovers and missed shots,

Advantages of the Fast Break Offense

In running the fast break offense, there are several advantages that give a coach the rationale to run this type of offense.  They include, but are not limited to:

  • It is the best offense to take advantage of quick, athletic players.  Basketball is a game based on the team with the best quick players.  The most successful teams are typically those who can play at a quick pace and who can get their players up and down the floor faster than the other team. 

  • The offense typically results in high-percentage shots.  The fast break offense usually leads to lay-ups and unguarded three-point jumpers.  When running the fast break offense, you will find that your players are most successful when they are able to get high-percentage shots and at a high volume.  Teams that run the fast break can be among the best in field goal percentage offense and scoring offense per game.

  • It encourages your players to play harder on defense. When you give your players the incentive to play hard on defense by rewarding them with fast break opportunities, they will respond.  The best opportunities are on steals that are caused by defensive pressure which results from players playing hard on defense.

Disadvantages of the Fast Break Offense

However, there are disadvantages to running a fast break offense which include the following:

  • The fast break requires a large amount of practice time.  If you are going to be a good running team, you have to commit to it all the way or you will fail.  Sometimes, you will need at least 40 minutes per practice to perfect your fast break offense.  This is needed to make all of the necessary corrections and to have your team ready to play at a fast tempo every time you play.

  • Your players must be proficient in playing at a fast tempo.  If you have players who get sloppy with the basketball playing at a normal pace, you should probably consider not running.  Turnovers and missed shots happen more frequently when you play at a faster pace.  If you already have problems with relatively sloppy play on offense in the half court, the fast break will most likely not be something that would work well for your team.

  • The coach has to give up some level of control over his/her basketball team.  Coaches, if you have a problem giving your players a degree of control over how they play the game, you should probably not run.  Players are going to make bad decisions, but they have the tendency to make more bad decisions if you entertain the idea of a running game.  If you believe that your having more control over the team means more success, it would be best not to fast break.

Despite all of these disadvantages, a number of my teams have had great success in running the fast break and I encourage coaches at all levels to work on situations where you can take advantage of easy shots and work at getting more of those easy shots than your opponents.

Primary Break

In running the primary break, we want to run it in situations where we have two or fewer defenders and a numbers advantage.  In every instance, we want to attack the basket and get a lay-up.  We also want to take advantage of possible defensive breakdowns.

When we attack in a two-on-one situation, we want to get the ball in the hands of our best ballhandler and have him attack the basket.  If the defender decides to retreat, we want the ballhandler to go in for the lay-up (Diagram 1). 

If the defensive player decides to stop the dribble drive of our best ballhandler, we want the ballhandler to pass the ball to the other player running the fast break.  That player will then shoot the lay-up (Diagram 2).


Diagram 1

Diagram 2

In running our three-on-one break, we want to make the defensive player guard against three possible shooters.  Again, our goal is lay-ups so all three players will attempt to shoot lay-ups if they get the basketball. 

The read is made by the point guard as to what the defensive player does.  If the defender retreats, we want the point guard to attack the basket (Diagram 3).  If the defender decides to engage the point guard, he has two pass options and whoever gets the ball will shoot the lay-up (Diagram 4).


Diagram 3

Diagram 4

Unless the defense totally breaks down and the wings draw the attention of both defenders, the point guard will be making a pass in the three-on-two fast break as illustrated below.  The point guard should have his choice as to which wing will receive his/her pass.  The wing receiving the pass should attack the rim and get the lay-up (Diagram 5).

If the wing with the ball draws the defender, the other wing will receive a second pass and score the lay-up (Diagram 6).  It is important that the wing come to a jump stop and make the pass before picking up a charging foul.


Diagram 5

Diagram 6
 

Secondary Break

When we run our fast break offense, we play off of situations as much as possible.  If we get a steal, block a shot or get a long rebound, we want to attack the basket as quickly as possible.  We call these "jailbreak" situations.  Our only objective is to get the ball up the court as quickly as possible for the lay-up.  In many cases, our "jailbreak" situations result in 2-on-1, 3-on-1 or 3-on-2 fast breaks.

However, if we get a short rebound or we give up a basket, we want to run our secondary break offense.  What we want out of our secondary break is to get the ball from one side of the floor to the other (baseline to baseline) and attack inside.

In advancing the basketball, we want to get the ball in the hands of our point guard as quickly as possible.  Either #4 or #5 will take the ball out of bounds on a made shot because they are the ones who are the nearest to the basket.  The help-side wing breaks at the wing and goes to the basket and the first player between #4 and #5 down the floor runs to the front of the rim and steps to just above the ball-side low block.  The ball-side wing wants to spot up behind the three-point arc halfway between the free-throw line extended and the baseline.  The post player inbounding the ball will run to the help-side slot while the point guard will advance to the slot on his side.  On a normal inbounds, we will inbound the ball directly to #1 and he has four options: advance pass to the help-side wing, advance pass to the ball-side wing, advance pass to the post area or push the ball up the floor using the dribble (Diagram 7). 

However, if #1 is being denied the ball, whoever is not inbounding the ball between #4 and #5 will act as a safety release and will receive the inbounds pass.  In Diagram 8, #4 receives the inbounds pass and passes to #1 who then dribbles up the floor with the options available to him.  The wings and the posts will then run to their normal spots.


Diagram 7

Diagram 8

If we are unsuccessful in getting a score off of our "jailbreak" offense or our secondary break, we have three options as to what we want to do:

  1. Get into a predetermined type of motion offense (open post, four-out/one-in or three-out/two-in).

  2. Go into an automatic set play by getting into a formation and running the play.

  3. Back out the ball and call a set play.

I highly recommend the first two choices because it keeps the defense on their heels constantly.  The third is not something I would recommend, but it is possible if you can make a quick call and the ball does not get immediately pressured by the nearest defender.

I should also note that some of the positions can be interchanged.  With our post players, #4 and #5 are interchangeable and that will be illustrated in a number of examples below.  With our wings, #2 and #3 can run either side and are interchangeable.  In some situations, we could make #1, #2 and #3 interchangeable or make all five positions interchangeable.

I also want to state that if you are going to run secondary break, you do not need to attempt to run all of these plays.  I am showing some examples of plays that should help your offense.  You will need to adjust your offense to your personnel based on what they are capable of running based on their knowledge and understanding of the game and their own skills.

Our basic secondary break play is "Swing".  Here, #2 will skip pass to the trailer who then completes the baseline-to-baseline reversal to #3.  #5 will follow the basketball and must be honored by whoever has the ball on the perimeter.  Once #3 has the ball, #2 will set a back screen for #4 who looks to receive the ball on a lob pass from #3.  If #3 cannot throw the ball to #4 or #5, he will then get the ball to #2 and we will run our half court offense.


Diagram 9

Diagram 10

One variation of "Swing" is called "Away".  At the end of the break, we will have the trailer set a back screen for the post if we have a specific trailer we want to bring to the ball-side low post (Diagrams 11 and 12).


Diagram 11

Diagram 12

If we are running "Swing" or "Away" and we cannot complete the pass from the trailer to the wing, we will run one of two plays.  The first of these is "Kickback".  Here, the trailer will ball fake to the wing and throw the ball to the point guard.  Once this pass is completed, the wing on the point guard's side will back screen for the trailer and we will look to get him the ball off of the cut (Diagram 13). 

If we are unsuccessful, we can go one of two ways:

  • If the point guard is able to reverse the ball, the trailer will set a cross screen for the post and we will look to enter the ball into either players (Diagram 14).

  • If the point guard cannot pass the ball, he will dribble below the free-throw line extended and get into a two-man game with the trailer.  If this happens, the post and the player who set the back screen for the trailer will set a stagger double screen for the help-side wing (Diagram 15).


Diagram 13

Diagram 14

Diagram 15

The other play that we can run is called "Get".  Here, the trailer has the ball and runs a dribble handoff with the player who started as the help-side wing.  The point guard will spot up on the wing on his side as the player who started as the help-side wing dribbles to the point.  Meanwhile, the player who started as the ball-side wing will set a cross screen for the post and receive a down screen from the trailer (Diagram 16).  The player who started as the help-side wing (#3 in the diagram) will have the choice of passing to the point guard or to the player who started as the ball-side wing.


Diagram 16

There are also several instances where the point guard gets the ball back from the wing or is unable to pass the ball ahead to the wing.  When this happens, we have several plays at our disposal.

The first of these is what we call "Dive Fist".  "Fist" means that we are running a side pick-and-roll with a big-on-little ball screen.  To initiate the play, #1 dribbles at the trailer and the the trailer dives to the basket.  As this is happening, the help-side wing pops out to receive the pass from the point guard (Diagram 17).  The pick-and-roll is initiated by the post as the trailer replaces him and #1 spots up in the slot on the side opposite of the pick-and-roll (Diagram 18).

We can also run the secondary break into a set-up for zone defenses.  Diagram 20 shows a play called "Dive Post" that gets us into our "2-Down" zone offense while Diagram 21 shows the same play, but we are getting into our "2-Up" zone offense.


Diagram 17

Diagram 18

Diagram 19

Diagram 20

Diagram 21

We also have another play that we can run instead of "Dive Fist" or "Dive Post" called "Drag".  "Drag" has the trailer coming over to set a ball screen for the point guard as he uses it to penetrate the defense.  The help-side wing pops out and the post rolls over to the other low block.  While this is happening, the player who started as the ball-side wing will set a back screen for the trailer as we look for a possible lob pass (Diagram 22).

The fourth pass option for the point guard is to pass the ball back to the player who started the play as the ball-side wing.  When this happens, the ball is dribbled below the free-throw line extended and the players nearest the ball screen away for each other.  The trailer will screen away for the post and the point guard will screen away for the help-side wing (Diagram 23).


Diagram 22

Diagram 23

If #1 passes to the trailer we run a play called "Flex".  Flex has the post setting a back screen for the ball-side wing as the help-side wing cuts to the perimeter (Diagram 24). 

The options for the trailer are to hit either the cutter or the screener off of the flex cut.  If neither one of them are open, the trailer can pass to the help-side wing and we can run a pick-the-picker play with #2 screening #5 and #4 screening for #2 (Diagram 25). 

If none of those three options are available, we will ball fake the wing and pass back to the point guard.  When this happens, the point guard dribbles the basketball below the free-throw line extended to set up a two-man game with the post.  Meanwhile, the player who started as the ball-side wing and the trailer will set a stagger double for the help-side wing (Diagram 26).


Diagram 24

Diagram 25

Diagram 26

We can even run secondary break if we don't have a player posted up when we make the pass up the the wing.  The play that we run is called "Quick" (Diagram 27).  #1 passes up to #2 and sees that the post is vacant and he is ahead of both #4 and #5.  Seeing this, #1 cuts through to the help-side corner and forces #3 to a spot behind the three-point arc and between the free-throw line extended and the lane line extended.  The first post man down the floor continues his normal path to the front of the rim looking for a pass, then will step to the ball-side block as #2 honors him in the low post.  The second big will set a ball screen to run the pick-and-roll.


Diagram 27

Teaching the Fast Break Offense

Everyday, we start practice with form running to get our players warmed up.  Once we have finished that segment, we go into our transition part-method drills.  These drills are Two-Man Lay-Ups, Three-Lane Fly, Three-Man Weave, Four-Man Break, and Five-Man Break. 

In each of these drills, we want to make a set number of made lay-ups in a row without the ball touching the floor.  With the exception of our Three-Man Weave drill, all drills require us to make 20 lay-ups in a row without the ball touching the floor.  The players will struggle with this initially, but they will get better the more and more you run these drills.

The first drill that we do is called Two-Man Lay-Ups.  This drill requires two balls and three lines (a first pass line, a second pass line, and a lay-up line). 

The players in this drill will rotate lines in that the player making the first pass will go to the line of players who will make the second pass.  The player who makes the second pass will get the rebound and give the ball to the next person without the ball before going to the lay-up line.  The player shooting the lay-up will go to the end of the first pass line.  Once the team has made 20 lay-ups in a row without the ball touching the floor, we will move to the other side and shoot lay-ups from the other side.


Diagram 28

The next drill that we will do is called Three-Lane Fly (Diagrams 29-30).  This drill will have #3 throw the ball off of the backboard and outlet to either wing (#1 or #2).  Whoever receives the outlet pass will throw the ball up the floor to the other wing and the other wing will shoot the lay-up off of that pass.  The player receiving the outlet pass will run to the top of the free throw circle and sprint out the other way.  #3 will get the ball out of the basket and throw an inbounds pass to the player who shot the lay-up who will then throw the ball up the floor for a lay-up.

The players will rotate lines going from left to middle, middle to right, and right to left.  Once we make 20 lay-ups in a row without the ball touching the floor, we will move on to the next drill.


Diagram 29

Diagram 30

When running Three-Man Weave, we will have our players run the drill with five passes, four passes and three passes.  To move from one segment to the next, the players must make 16 lay-ups in a row without the ball touching the floor.  Once the goal has been met, for five passes (Diagram 31), you will then go to four passes (Diagram 32), then to three passes (Diagram 33) once you've met the goal for four passes.  The players will rotate lines going from left to middle, middle to right, and right to left.


Diagram 31

Diagram 32

Diagram 33

Once we complete Three-Man Weave, we move on to a drill called Four-Man Break (Diagram 34).  Here, we are going to simulate a four-man fast break with #4 inbounding the ball to #1.  #2 and #3 run the outside lanes and #1 will pass to the ball-side wing.  That pass is followed by a cross court pass for the lay-up.  The wings will cross underneath and will need to cross in the space between the backboard and the baseline so that the big man doesn't have to work too hard.

Here, we run with four lines.  We move from left to left center to right center to right.


Diagram 34

The last of our part-method transition offense drills is Five-Man Break illustrated in Diagram 35.  Here, we will inbound the ball from post-to-post to simulate the pressure release.  The post receiving the inbounds pass will pass to the point guard.  The point guard will pass to the help-side wing who then passes to the other wing for the lay-up.  The post who received the inbounds pass will take the ball out of the basket and inbound it to the point guard as the process repeats itself.  The post who inbounded the ball will switch places with the post who received the inbounds pass.  The wings will cross underneath and will need to cross in the space between the backboard and the baseline so that the big men don't have to work too hard.

Here, we will use five lines and move from left to left center to center to right center to right.


Diagram 35

Primary Break Games can be played over a 10-minute period in the first three days of practice to teach transition defense and how to run a particular primary break.  We will play each segment for three minutes without stopping (even for out of bounds) and keep score with one point for each basket.  On the first day, we will briefly cover what to do on transition defense so that we can teach that situation to our players.  The segments, in order, are as follows:

  • Two-on-one continuous.  We start by playing two-on-two with a center jump and putting one line on each sideline at half court.  After the first shot, the player furthest from the basket drops back on defense and the two defenders attack on a two-on-one break.  Once both offensive players cross half-court, one of the defender's teammates runs to the center jump circle and touches the center of the circle with his foot before sprinting to the defensive end of the floor.  Whichever team has the most points at the end of the drill receives a win for the round (Diagram 36).

  • Three-on-two continuous.  We start by playing three-on-three with a center jump and putting one line on each sideline at half court.  After the first shot, the two players furthest from the basket drops back on defense and the three defenders attack on a three-on-two break.  Once all three offensive players cross half-court, one of the defenders' teammates runs to the center jump circle and touches the center of the circle with his foot before sprinting to the defensive end of the floor.  Whichever team has the most points at the end of the drill receives a win for the round (Diagram 37).

  • Three-on-one continuous.  We start by playing three-on-three with a center jump and putting two lines on each sideline at each of the free-throw lines extended.  After the first shot, the player furthest from the basket drops back on defense and the three defenders attack on a three-on-one break.  Once all three offensive players cross half-court, two of the defender's teammates (one from each sideline sprints directly to the defensive end of the floor).  Whichever team has the most points at the end of the drill receives a win for the round (Diagram 38).


Diagram 36

Diagram 37

Diagram 38

At the end of the drills, the team that won the most rounds will be declared the winner of Primary Break Games while the losing team runs penalty sprints.  If a team has lost the first two rounds, you can offer them a reduced penalty or allow them to wipe out all of their sprints if they win the third round to keep Primary Break Games more competitive.

When we initially teach secondary break or we want to refine some aspects of our secondary break, we will do a drill called Secondary Script.  When we work on this drill, we are in the half court and we will either use it to teach the plays in the offense.

Six Trips is a type of drill that we run to allow our team to run our secondary break offense in a more competitive way.  We will split the squad into groups of five and they will run six trips of our secondary break.  Each player must score at least once in the first five trips as we go through the scoring options for our players and we will not allow the offense to go to the other end of the floor until a basket has been made.  On the sixth trip, we want to go from our secondary break into our half-court offense and run the offense for at least six passes before we score.  The groups of five are competing for the best time and the group that has the best time will be declared the winner of the drill while the other group(s) run penalty sprints.

When we run our secondary break, we can use a drill we call Circle Break.  We start with the ball in the middle of the free-throw line while we have our players running in a circle using the ball in the middle of the circle and use the free throw circle as a guide.  From here, I will call out the name of any one of our offensive players to initiate our secondary break against a live defense.  If our point guard is called out, he will take the ball and dribble it up the floor.  If I call our a player other than our point guard, that player will pick up the ball and throw an outlet pass to our point guard so that he can run the secondary break.  Meanwhile, the players on the other team will sprint back on defense as quick as they can while the offense runs to their spots.

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